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Gundalf Enemy Death Animation

In the game Gundalf, the main character has a gun that is from the future and dissolves the enemies it kills. I programmed a shader in Unity that deleted pixels from the enemies and turned some pixels blue before they were deleted. The shader was used on all enemy types including the trojans, the future police (called normies), and the final boss.

Death/Dissolve animation loop on trojan

Death/Dissolve animation loop on future police