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3D Modeling with Unity 2018

Maya and Unity - 2018
This is a project I did for school to demonstrate how pieces I had modeled looked within a game scene.
The main character was modeled and rigged in Maya and then imported to Unity. I mapped the rig into Unity and used the default running animation.
The ground was created using a script I made in Maya to generate random terrain.
All other modeled props were created by me. The textures on some of the objects are 3rd party.
All scripts used in Unity were written by me

Video demo

Original attempt at creating terrain.  Caused too many problems for the character to run around in Unity due to the ground being too uneven

Original attempt at creating terrain. Caused too many problems for the character to run around in Unity due to the ground being too uneven

Overhead view of the terrain after making adjustments to the Maya script to flatten out the bottom

Overhead view of the terrain after making adjustments to the Maya script to flatten out the bottom

reference image used for creating model in Maya

reference image used for creating model in Maya

Rig in Maya

Rig in Maya