Maya and Unity - 2018
This is a project I did for school to demonstrate how pieces I had modeled looked within a game scene.
The main character was modeled and rigged in Maya and then imported to Unity. I mapped the rig into Unity and used the default running animation.
The ground was created using a script I made in Maya to generate random terrain.
All other modeled props were created by me. The textures on some of the objects are 3rd party.
All scripts used in Unity were written by me
Video demo